Joe Kennedy

I have a passion for creating experiences that improve humanity.

Work

Currently · Product Design · instagram.com

Instagram

Product Designer on Instagram Stories.

January 2018 · UX Design · hangapp.co

Hang

Maintaining meaningful relationships can be a lot of work. Reaching out through text or other messaging platforms is intimidating, cumbersome, and interpretation is often ambiguous. Hang is a social application that enables social relationships through face-to-face interactions. By quickly setting a status and length of time available, people are able to let their nearby friends know what they are up to. Friends can initiate a hang, which enables that group’s participants to see each other on a map and find a convenient place to meet up through the chat. People utilizing Hang are able to add their friends through a unique friend code, which can only be acquired directly from that individual. This enables people to focus on who they actually see day to day, instead of trying to maintain a traditional social media presence for a larger group of tertiary friends, relatives, or people. Hang aims to reduce screen time and increase people time, fostering meaningful relationships.

September 2017 · UX Design · uber.com/elevate

Uber

Vertical takeoff and landing (VTOL) aircraft will bring far-reaching changes to our cities and our lives—quicker daily commutes, less traffic congestion, and cleaner air around the world. Uber Elevate has already started exploring the barriers we’ll need to overcome to make this a reality. Uber partnered with SCAD and tasked us with defining the end-to-end experience for Uber Elevate. We designed the interior experience of the SkyPort™, a modular terminal for Uber Elevate that provides a space for riders to briefly wait and easily find their way to and from their vehicle, as well as vehicle interiors with design limitations in mind. I was responsible for designing the Uber Elevate user experience from request to landing.

June 2017 · Production Design · apple.com

Apple

I had the opportunity to intern on the Apple Media Products Production Design team. Here I combed through and created specifications for UIs in various products before sending them off to developers. This experience truly showed me how crucial it is to establish and follow a design system when building a product used by the world.

March 2017 · UX Design · red-dot.de/cd/en/online-exhibition/work/?code=15-03358&y=2017

Seedly

As the population of our world increases over time, so does the demand for food. By 2040, our current food infrastructure won’t be able to produce the appropriate supply to meet the world’s demand. It’s important to educate our youth on agriculture by creating a relationship between plants and the children who plant them.

January 2017 · UX Design · gulfstream.com

Gulfstream

SCAD collaborated with Gulfstream Aerospace to assist in the research and development of a synoptic redesign project

August 2016 · Product Design · producthunt.com/posts/spotlight-3

Spotlight

Spotlight was an attempt to bring upcoming artists together in a community built around collaboration and trust. We wanted to ultimately give artists the tools they need for success, with the idea that they can eventually break through the music industry together without the need of a label. Spotlight was released to the App Store with a few hundred initial users, however it was hard to grow and maintain the product while in college.

June 2016 · Product Design · skillshare.com

Skillshare

Skillshare empowers you to teach your creative craft to the world while enabling you to learn from over 15,000 creative teachers worldwide. I had the privilege of interning as a product designer for Skillshare with a goal to establish the school for the internet. Here I worked to improve the product from ideation to implementation.

June 2014 · Product Design · thenextweb.com/apps/2014/07/04/tinker-goregous-lists/

Tinker

I wanted a way to efficiently manage my time while in High School, and no apps were doing me justice. My friend Jonah Siegle and I created Tinker, an iOS app that allows you to easily create and complete duration based goals. Peaking at #3 in Top Paid Productivity Apps and featured under Best New Productivity Apps by Apple, we were blown away by the response.